Exercises
GitHub, Using Unity, Components, Prefabs, WebGL
Scripting, Spawning, References, Collisions, Deltatime, Debugging, Unity 2D
Input, ApplyForce, Coordinate Spaces, Vector Spaces
Radnom, Procedural Generation, Screen Bounds
Drag Collision, Project 2 Checkpoint
Object Management, Object Pooling
Perlin Noise, Terrain, Surface Normals
Autonomous Agents, Steering Behaviors, Surface Normals, Spawning, Collisions
Projects
Unity 2D, Components, Scripting, Collisions, References
Unity 2D, Input, Procedural Generation, Object management, Object Pooling, Drag Collisions
Unity 3D, Scripted Movement, Perlin Noise
Unity 3D, Autonomous Agents, Scripted Movement, Object Management